SINGAPORE - Element of augmented reality (AR) is still unfamiliar in Indonesia society. Therefore Legal excited enough when one of Japan's leading telecom operators exhibiting some of his AR-based games at CommunicAsia 2011 event. Game was 'taken' by NTT DoCoMo, a Japanese telecommunications operator that has a number of subscribers reached 58 million. DoCoMo utilize CommunicAsia 2011 event held at the Marina Bay Sands, Singapore to showcase two technologies become an idol in the middle of Sakura, AR-based games as well as the Near Field Technology (NFC).
how exciting! the Augmented Reality Game is tested
Legal specifically tested the two games that exhibited AR DoCoMo. The first is a fishing game, where users can operate their phone as a fishing pole. Users have to really swing the phone like throwing a fishing pole so it can hook into a virtual pond.
Apparently, this game is not as easy as it looks. Users should direct their phone's camera to the AR marker so that their screens can display a virtual pool in question. The task is to direct players to the front of the mouth of the fish hook to be caught.
Meanwhile, the next game is the puzzle genre, where players have to identify the countries or continents pieces and fitting it on a virtual globe. In addition to be amazed by the graphics, this game also can help the process of student learning.
Although the concept of augmented reality at this time not yet reached the popularity it should be, analysts believe that the AR elements are integrated into mobile applications can be downloaded up to 1.4 billion downloads in 2015.
The predictions put forward by analysts Juniper Research. According to them, the number of AR-based downloadable content is increased many times more than last year. In 2010 a new AR-based content produces approximately 11 million downloads alone.